DclSetShadeLevel

Description

Set paint reason a level.

Syntax

Call DclSetShadeLevel (Xmin, xmax, dx)
Call DclSetShadeLevel (Z, dx)
Cal DclSetShadeLevel (Level1, level2, pattern)
Cal DclSetShadeLevel (Level, pattern)

Arguments

Xmin, xmax < R > The biggest minimum value of a paint division level.
Z < R (:,:) > The data that wants to divide it paint.
Dx < R > Cutting DX at the time of DX > 0 it makes width. It does NLEV' Reference an inside variable' at the time of DX=0 and about NLEV book of A Tone level is generated. At the time of DX < 0 about INT (ABS (DX)) The Tone level of a book is generated.
Level < R (:) > The array of a level. Size be size (pattern) +1.
Pattern < I (:) > The array that designates a pattern.

Note

None

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